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Banlist Prediction

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psychoturtle
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Post by ThunderChidori Thu Aug 08, 2013 12:30 pm

Banned:

Super Rejuvenation - Konami is more likly to ban old cards to make money on new ones


Limited:

Spellbook of Judgment - Prophecy to Stronk

Atlantian Dragoons - To Prevent Mermail from wrecking a format where Prophecy and Dragon Rulers are not teir 1

Magician of faith - To slow

Glow-Up Bulb -Konami put spore to 1 before putting it to 3 and Konami is pushing for synchros to come back

Time Seal- Slows down your opponent but you cant recycle it to make it to effective

Thousand-Eyes Restrict - No easy/good ways to make it

Evilswarm Ophion



Simi-Limited:

Gladiator Beast Bestiri -Glads cant come back

Plague Spreader- Zombies/Vampires and it isn't that good

Mezuki -Vampires

Lonefire Blossom -Synchros/Plants

Blackwing-Gale the Whirlwind -blackwing needs the help and its just a good tuner

Spellbook Magician of Prophecy

Spellbook of secrets


Unlimited:

Thunder King Rai-Oh -why did it go to 2?

Black Whirlwind - Blackwings need the help

Book of Moon -It may be annoying but its a fair and balanced card

Monster Gate - Who uses this?

A Hero Lives - Heros need help

Archlord Kristya -Agents

Hieratic seal of convocation -Hieratic

T.G. Striker- its good at 3

Agent of Mystery-Earth -Agents need a come back

Tsukuyomi

Debris Dragon -Synchros

Mirror Force -Why not?

Summoner Monk- Who cares?

Tour Guide From the Underworld-I just want it back at 3 :3

Exodia pieces -if you use more than 1 of each they clog



What do you think?


Last edited by ThunderChidori on Thu Aug 08, 2013 4:29 pm; edited 1 time in total
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Post by Watch555 Thu Aug 08, 2013 1:12 pm

Exodia pieces? LOL NO? People will run 3 of each.
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Post by fluffytots Thu Aug 08, 2013 1:19 pm

Uh no.... You are right about the dragoons, but they are definitely limiting Big eye.
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Post by psychoturtle Thu Aug 08, 2013 2:15 pm

lol this is absurd.

Also limit secrets,magician,ban Fate (if not ban judgment then)

rejuvi is ok,just ban big eye,the change of hearts on crack,and limit the babies

limit rescue rabbit and ophion(fag xyz)

I support your zombie,lonefire and gale semi limits but magician of faith and sinister are to never return...
and bestiari? that card should stay at 1 not because GB would be strong if at 2,but because everyone would become overhyped thinking GB is good now,and I dont wanna play vs that deck it's the worst deck ever invented lol

Time seal,TER,BULB? I'd love bulb to come back but all 3 of these cards are way too powerful...

alongside dragoons limit abyssphere,summon from deck so stupid lol

TKRO and whirlwind need to stay where they are

Book of Moon - this is one of the best spells in the current meta,in many situations better than dark hole

Monster Gate - this needs to stay at 1,like that no1 will abuse the living shit out of this crazy card

A Hero Lives - they need e-call at 3

Archlord Kristya no,no no no NO NO!!!!

Hieratic seal of convocation YES PLEASE LOL

T.G. Striker I guess so

Agent of Mystery-Earth eww,disgusting deck but agreed

Tsukuyomi yea why not

Debris Dragon hell no

Mirror Force its ok at 2

Summoner Monk bujins and gravekeeper key beetle

Tour Guide From the Underworld only if chaos dragons fully come back

Exodia pieces lol no


ALSO UNBAN FUTURE FUSION AND REDMD AND CHAOS SORCERER TO 3 PLS AND SANGAN,SO I CAN PLAY CHAOS DRAGONS LOLOLOL
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Post by DC HERO GlohStick Thu Aug 08, 2013 2:56 pm

Thousand Eyes is easy to summon when you have Magical Scientist out. it's 5 and below, so it ends up too easy a summon for an incredible effect. Wipes out heavy monsters without much reaction.

Faith was banned because you could get a copy of a tough card to reuse it.Say, Blustering Winds. goes from 1000--->2000 Boost to both stats. (This is why I think it was was banned.)
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Post by Zaiko Immakaze Thu Aug 08, 2013 3:05 pm

I stopped reading at time seal has no way to be recycled, and no way to summon 1000 eyes. You are aware of mask of darkness, yes it might be little slow, but it's doable, and instant fusion.....no, never bring back 1000 eyes....
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Post by DC HERO GlohStick Thu Aug 08, 2013 3:29 pm

Yes, Instant Fusion noodles is another reason.
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Post by ~Luvi Thu Aug 08, 2013 3:56 pm

RAI OH TO 3!

Put Book to 2 first, though.

SERPENT CAN NEVER COME BACK ARE YOU BLIND? IT'S W-A-T-E-R.
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Post by ThunderChidori Thu Aug 08, 2013 4:27 pm

Magical Scientist is banned
instant fusion thoud eyes it dies at end phase
bujin doesnt use monk
Blackwing needs the help
i meant to put secrets and magician to 2
mask of darkness is wayyy to slow
rai-oh to 2 was to clear the way for prophecy which they dont need to do
faith is to slow
Konami is pushing for synchros so they are gonna un ban glow and maybe put gale to 2 because its a good tuner
rescue is fine and ophion is too but ophion will prolly go to 1 seeing as how konmai is pushing for synchros
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Post by psychoturtle Fri Aug 09, 2013 4:57 am

monk is not that good as it used to be, but i assure you bujins should use them, ppl run bujins wrong with 3 turtle and +2 centipede and quilin,it should be 1 turtle 2 quilin 1 centipede and then run monks because the deck also should run lance and dress spams. if yamato isn't out the deck sucks lol
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Post by ~Luvi Fri Aug 09, 2013 5:09 am

Never run less than 3 of the turtle, sorry psycho.
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Post by ! Yeezus Fri Aug 09, 2013 9:22 am

psychoturtle wrote:monk is not that good as it used to be, but i assure you bujins should use them, ppl run bujins wrong with 3 turtle and +2 centipede and quilin,it should be 1 turtle 2 quilin 1 centipede and then run monks because the deck also should run lance and dress spams. if yamato isn't out the deck sucks lol
Incorrect, Bujins should ALWAYS run a max of 3 turtles. It's one of their defence. You must not know about Compulse, D-Prison, Lance, monsters effects that target, etc.. 2 quilin is standard, and maybe 1 centipede...but I rather use MST for shet like that.
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Post by ThunderChidori Fri Aug 09, 2013 9:46 am

psychoturtle wrote:monk is not that good as it used to be, but i assure you bujins should use them, ppl run bujins wrong with 3 turtle and +2 centipede and quilin,it should be 1 turtle 2 quilin 1 centipede and then run monks because the deck also should run lance and dress spams. if yamato isn't out the deck sucks lol
dude your an idiot .-.
3 turtle, 2 quilin, 3 crane, 3 yamato, and 1 mikazutchi are all of the bujins you need
centipede is bad... i use lance for that stuff
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